Real traffic fix 1.1.2
Updated
v1.1.2 - Fixed the floating car after leaving an interior. WARNING: PUT "1" ON FixCarFloating INI INSIDE TO ENABLE THIS CORRECTION. Perhaps that will also fix the car floating on entering the garage Tuning Mod .
v1. 1.1 - Fixed the same braking cars without driver inside (as you jump from the moving car and he frenar).
v1.1 - Fixed the cars having difficulty up / down slopes - Includes 4 settings in the .ini
3 new settings in. ini: Enabling and disabling the mod function in normal behavior of cars only (not trying to get out of traffic jams or running etc.), choose the mod want to remove the panic of cars and pick minimum speed limit (one in v1 brakes tax limit. 02)
Other corrections, as the player does not become unable to walk to the car in test mode in a car spawnado the Quick Vehicle Spawner, improvements in front detection short and side case for high speed
(try editing the .ini to improve and leave it as you will, the current settings may not be as good)
You should not be happy with the current "traffic fix" is not it?
Now it's my turn to try to create one, who REAL MIND corrects the donkey traffic GTA SA.
What the mod currently does:
Physical force - Created by LINK / 2012, this will make all cars have physical as they walk in the streets, so they will no longer be like "walking on train tracks" , they will walk like real cars, using laws of physics, avoiding THIS sort of thing, and car possibilities skidding when cornering at high speed, slow down on climbs and fast downhill etc.
Intelligent obstacle detection - The more your car is running, the more it will detect things that are further away from it. Also, the more outrun the driver will be "fearful" and it will brake that obstacles are not exactly in front of his car etc, causing a speed decrease effect if you are close to an obstacle. Besides an obstacle detection side of the car if it is turning to.
Realistic braking - Unlike other traffic fix, this is a realistic brake, and the more be running more will brake. Detail: The mod does not remove the accidents, it only prevents! to be realistic, in the ini there is also another kind of more realistic brake (but less efficient)
Acceleration in free street - The cars will accelerate more and more (a limit) if no cars in front of him, giving a very cool effect where some cars go faster than others etc, a non-constant speed
No exaggerated panic - himself GTA SA has the function that forces the cars to beat one of the other "purpose," to give a feeling of more panic (such as you shoot them etc), the mod turns it doing they only run more, but without forcing the beats
Deceleration curve - When the vehicle turns, it will slow down, avoiding very fast curves
Correction of cars stuck in the ground - It fixes all the cars that are stuck in the ground, usually lag etc.
Street elevations detection - If you have some high the car will slow down (bump case should possibly have to set your ini as a bump is very low)
.ini File configurable to leave the mod the way you want, including a test mode to facilitate the configuration
(The mod does NOT remove the traffic on both sides of the highway and / or changing the range cars, but I'm behind disable the cars changing range (per option in .ini)
WARNINGS:
- The cars will not run over on highways, they will walk slowly, on the other hand they will step up and take more if the highway or street is clean.
- The unreal curves were removed on the other hand, this will cause large vehicles as trucks can struggle to make some very sharp turns.
Real Traffic Fix vs Auto Traffic Fix :
Auto Traffic Fix : 3 lines checks of obstacles ahead of the car that detect vehicles at 15 meters forward and within a radius of 3 meters
Real Traffic Fix : 3 lines of checks obstacles, 1 front and 2 out of the sides of the cars controlled by the steering wheel, the distance and radius varies the car's speed, the distance also varies by the width of the vehicle, the start and end points line varies the height of the different floor on the other that the front of the vehicle is turned up, the mod will look for cars in the sky
Auto Traffic Fix : If an obstacle, the car
Real Traffic Fix : If an obstacle, the car brakes, the faster you are, the more will brake
Auto Traffic Fix : Detects vehicles
Real Traffic Fix : Detects vehicles, people, objects and highs in the streets
(And several things that Real Traffic Fix does and the Auto Traffic Fix not)
Author : junior_djjr & link 2012
v1.1.2 - Fixed the floating car after leaving an interior. WARNING: PUT "1" ON FixCarFloating INI INSIDE TO ENABLE THIS CORRECTION. Perhaps that will also fix the car floating on entering the garage Tuning Mod .
v1. 1.1 - Fixed the same braking cars without driver inside (as you jump from the moving car and he frenar).
v1.1 - Fixed the cars having difficulty up / down slopes - Includes 4 settings in the .ini
3 new settings in. ini: Enabling and disabling the mod function in normal behavior of cars only (not trying to get out of traffic jams or running etc.), choose the mod want to remove the panic of cars and pick minimum speed limit (one in v1 brakes tax limit. 02)
Other corrections, as the player does not become unable to walk to the car in test mode in a car spawnado the Quick Vehicle Spawner, improvements in front detection short and side case for high speed
(try editing the .ini to improve and leave it as you will, the current settings may not be as good)
You should not be happy with the current "traffic fix" is not it?
Now it's my turn to try to create one, who REAL MIND corrects the donkey traffic GTA SA.
What the mod currently does:
Physical force - Created by LINK / 2012, this will make all cars have physical as they walk in the streets, so they will no longer be like "walking on train tracks" , they will walk like real cars, using laws of physics, avoiding THIS sort of thing, and car possibilities skidding when cornering at high speed, slow down on climbs and fast downhill etc.
Intelligent obstacle detection - The more your car is running, the more it will detect things that are further away from it. Also, the more outrun the driver will be "fearful" and it will brake that obstacles are not exactly in front of his car etc, causing a speed decrease effect if you are close to an obstacle. Besides an obstacle detection side of the car if it is turning to.
Realistic braking - Unlike other traffic fix, this is a realistic brake, and the more be running more will brake. Detail: The mod does not remove the accidents, it only prevents! to be realistic, in the ini there is also another kind of more realistic brake (but less efficient)
Acceleration in free street - The cars will accelerate more and more (a limit) if no cars in front of him, giving a very cool effect where some cars go faster than others etc, a non-constant speed
No exaggerated panic - himself GTA SA has the function that forces the cars to beat one of the other "purpose," to give a feeling of more panic (such as you shoot them etc), the mod turns it doing they only run more, but without forcing the beats
Deceleration curve - When the vehicle turns, it will slow down, avoiding very fast curves
Correction of cars stuck in the ground - It fixes all the cars that are stuck in the ground, usually lag etc.
Street elevations detection - If you have some high the car will slow down (bump case should possibly have to set your ini as a bump is very low)
.ini File configurable to leave the mod the way you want, including a test mode to facilitate the configuration
(The mod does NOT remove the traffic on both sides of the highway and / or changing the range cars, but I'm behind disable the cars changing range (per option in .ini)
WARNINGS:
- The cars will not run over on highways, they will walk slowly, on the other hand they will step up and take more if the highway or street is clean.
- The unreal curves were removed on the other hand, this will cause large vehicles as trucks can struggle to make some very sharp turns.
Real Traffic Fix vs Auto Traffic Fix :
Auto Traffic Fix : 3 lines checks of obstacles ahead of the car that detect vehicles at 15 meters forward and within a radius of 3 meters
Real Traffic Fix : 3 lines of checks obstacles, 1 front and 2 out of the sides of the cars controlled by the steering wheel, the distance and radius varies the car's speed, the distance also varies by the width of the vehicle, the start and end points line varies the height of the different floor on the other that the front of the vehicle is turned up, the mod will look for cars in the sky
Auto Traffic Fix : If an obstacle, the car
Real Traffic Fix : If an obstacle, the car brakes, the faster you are, the more will brake
Auto Traffic Fix : Detects vehicles
Real Traffic Fix : Detects vehicles, people, objects and highs in the streets
(And several things that Real Traffic Fix does and the Auto Traffic Fix not)
Author : junior_djjr & link 2012
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